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Description
Changelog
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InstancedRenderer3D lets you use meshes like regular Godot nodes while automatically batching them into GPU instances.
Features
- Works like MeshInstance3D.
- Spatial chunking for visibility culling.
- Distance-based LOD.
- Physics interpolation.
- Static mode to avoid the node overhead (frees the node while keeping the mesh rendered)
- Per-instance visibility ranges, shadow casting, and render layers.
- Project settings for chunk size, interpolation, and sleep timing.
Changelog for version 1.3
2026-10-29 23:22:37
No changelog provided for this version.