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Description
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InstancedRenderer3D lets you use meshes like regular Godot nodes while automatically batching them into GPU instances.

Features

  • Works like MeshInstance3D.
  • Spatial chunking for visibility culling.
  • Distance-based LOD.
  • Physics interpolation.
  • Static mode to avoid the node overhead (frees the node while keeping the mesh rendered)
  • Per-instance visibility ranges, shadow casting, and render layers.
  • Project settings for chunk size, interpolation, and sleep timing.

Changelog for version 1.3

2026-10-29 23:22:37

No changelog provided for this version.

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