Media preview
Description
Changelog
Reviews (2)

3D Multiplayer Template

Godot 4.7 starter project for building a 3D multiplayer game with player movement, sessions, inventory, equipment, chat, world items, and dedicated-server support.

Key Features

  • Multiplayer Sessions: Host, join, test multiple local instances, or run a headless dedicated server with support for up to 10 players.
  • Character Controller: Camera-relative movement, sprinting, double jumping, synchronized animations, and switchable first- and third-person views.
  • Player Profiles: Four selectable character skins and in-world name tags for every player.
  • Chat and Player List: Communicate with connected players and view the current session members.
  • Server-Authoritative Inventory: 16 base slots, 4 backpack slots, item stacking, drag and drop, context actions, and server-validated changes.
  • Synchronized Equipment: Hats, weapons, and backpacks are synchronized and visible on every player's character.
  • World Items: Drop, push, and collect physics-based items.
  • Integrated Interfaces: Inventory, chat, player list, multiplayer menu, and pause menu coordinate gameplay input and mouse capture.

Multiplayer

The template supports both player-hosted sessions and headless dedicated servers.

For local multiplayer testing, use Godot's multiple-instance debugging:

Debug > Customize Run Instances

Enable Enable Multiple Instances, choose the desired number of instances, and run the project.

Dedicated Server

A headless dedicated server can be started directly from the project directory:

godot --headless --path .

Then start another project instance, choose Join, and connect to:

127.0.0.1

The server listens on UDP port 8080.

On Linux or macOS, the included helper script can also be used:

./run_headless_server.sh

Inventory and Equipment

The project includes a server-authoritative multiplayer inventory system with:

  • 16 base inventory slots.
  • 4 additional backpack slots.
  • Item stacking.
  • Drag-and-drop organization.
  • Context actions.
  • Server-validated inventory changes.
  • Equipment support for hats, weapons, and backpacks.

Equipped items are synchronized and displayed on each player's character.

World Items

Items can exist directly in the multiplayer world as physics-based objects.

Players can collect nearby items, drop inventory items into the environment, and physically push world items.

Player Controller

The included 3D character controller supports:

  • Camera-relative movement.
  • Sprinting.
  • Jumping and double jumping.
  • Synchronized animations.
  • First-person view.
  • Third-person view.
  • Runtime switching between camera modes.

Player Profiles

Players can choose between four character skins:

  • Blue
  • Yellow
  • Green
  • Red

Each player also has an in-world nickname displayed above their character.

Chat and Player List

The template includes:

  • Global multiplayer chat.
  • Online-player list.
  • Player nicknames.
  • Connected-player information.
  • Integrated UI behavior for gameplay input and mouse capture.

Controls

  • W A S D — Move
  • Shift — Run
  • Space — Jump / Double Jump
  • Left Mouse Button — Attack animation (visual only)
  • E — Collect a nearby item
  • Esc — Open / close the pause menu
  • T — Hide / show chat
  • I — Toggle inventory
  • Tab — Show the online player list
  • V — Switch between first-person and third-person views
  • F1 — Add a random test item (debug builds, host only)
  • F2 — Print the local inventory (debug)

License

The project source code is available under the MIT License.

Third-party assets are excluded from the project's MIT license and remain available under the terms documented in their respective attribution files.

Changelog for version v2.0.0

2026-09-02 15:47:02

No changelog provided for this version.

Reviews

Recommended by Bruno Ma - 04 September 2026
Recommended by JekSun - 02 September 2026

Login to write a review.

Consider supporting the creators!

If you enjoyed this asset consider supporting its creator. Follow the link below.