Description
Changelog
Reviews

ROKOJORI ACTION LIBRARY

Tutorials, projects and assets can be found on the Offical Website

For Actions

An action is just a node that can be added in a scene in the editor or via code. Actions can be easily written, combined, reused or connected to signals as callback instead of writing code. They also can be tested easily by a button press in the editor and since an action can be also a list of actions, multiple actions can be chained together.

For Game Creators

The library comes with a lot of out-of-the-box no-coding-needed working nodes, solving typical problems for games. From VFX, input managing, cameras, timelines, procedural graphics, animations, ui, audio, localization to multiplayer. Quickly iterate ideas and get working functionality done early.

For Programmers

Since a lot of time on games is spent on content creation and iteration, the action principle allows programmers to focus on logic and externalize side effects easily to designers. This unifies the UX for all non-coders and gives coders one interface can be used in a simple, but efficient way.

For Procedural Designers

A lot of 3D generation programs are not flexible enough in their 3D creation pipeline and are not a good fit for Godot. The library contains a lot of tools for creating, modifying, optimizing and placing assets.

Changelog for version v0.6

No changelog provided for this version.

Reviews (3)

Recommended by carni fexx - 28 May 2026

Lots of helpful stuff here to focus on prototyping and game development and less on coding. Gamedevs need more Assets like this.πŸ‘

Recommended by nan0m#2104 - 23 May 2026

Extremely intuitive library, for almost anything you could think of, for rapid game production and prototyping!

Recommended by InΓ‘cio Schweller - 22 May 2026

Amazing library with an outstanding amount of efficient workflow items. Can't wait also for a possible GDScript transpiled version!

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