Awesome Input Icons
by DaviD4C | CC0 1.0 Universal
Drop an InputIconSprite2D, InputIconSprite3D or InputIconTextureRect in your scene and your good to go, give it an action name and a index for the event, it returns an texture2D as an icon. Handles keyboard, mouse and mouse movements, joypad and its
Godot lacks a proper way to display an input prompt regarding a key, you could probably hack something for the keyboard. Not so much for joysticks. What's more, if your game has configurable buttons, it gets complicated. What if they have multiple keys to
Action Manager
by Saulo Souza | MIT
The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks), injecting events directly
Action Manager for Godot 4.x The Action Manager is a robust solution for managing inputs in the Godot Engine. It extends the native system to support complex behaviors and offers seamless integration for mobile controls (TouchScreenButtons and Joysticks)
InputManager
by Saulo Souza | MIT
InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and assigned a key to be handled according to the player's actions
InputManager - Advanced Input System for Godot 4.5+ Description InputManager is a plugin for Godot 4.5x used to receive and handle gamepad events, as well as to configure inputs in an easier and more practical way. Each gamepad action can be named and
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