G.U.I.D.E is an extension for the Godot Engine that allows you to easily use input from multiple sources, such as keyboard, mouse, gamepad and touch in a unified way. Gone are the days, where mouse input was handled differently from joysticks and touch was a totally different beast. No matter where the input comes from - your game code works the same way.
Note: This version utilises a C# Wrapper originally made by @DFGameDev. If you do not need C# support for G.U.I.D.E, visit the main repository HERE.
This is an unofficial project created to make the G.U.I.D.E. system accessible to Godot C# projects. This builds directly off the Godot Unified Input Detection Engine provided by derkork and guidecsharpwrapper by DFGameDev.
This is updated in tandem with the original plugin until such a time that a better alternative comes along.
Documentation
Full documentation for G.U.I.D.E is available here.
Full documentation for the wrapper is available here.
Issues
If you have any problems while using this plugin, create an issue. All issues should be created in the G.U.I.D.E-CSharp repository, even if the problem seems to be from the base G.U.I.D.E plugin, all issues related to the use of this plugin should stay within this repository.
Changelog for version v0.3.7--0.13.0
No changelog provided for this version.