Viewport 3D Resolution Scaling Demo
by Godot Foundation | MIT
This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry
This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry. See Resolution scaling in the documentation for details. Language: GDScript Renderer: Forward
Loading with Threads Demo
by Godot Foundation | MIT
An example using a thread to load an image
An example using a thread to load an image. Language: GDScript Renderer: Mobile
Threaded Loading Demo
by Godot Foundation | MIT
This demo demonstrates how to use ResourceLoader for background loading
This demo demonstrates how to use ResourceLoader for background loading. Language: GDScript Renderer: Mobile
Visibility Ranges (HLOD) Demo
by Godot Foundation | MIT
This demo showcases how to set up a hierarchical LOD system using visibility ranges
This demo showcases how to set up a hierarchical LOD system using visibility ranges. This can improve performance significantly in 3D scenes by reducing the number of draw calls and polygons that have to be drawn every frame. Use WASD or arrow keys to
Variable Rate Shading Demo
by Godot Foundation | MIT
This project showcases how to use variable rate shading (VRS) in 3D to improve performance
This project showcases how to use variable rate shading (VRS) in 3D to improve performance. Performance metrics are also displayed to evaluate potential performance gains. Language: GDScript Renderer: Forward
Occlusion Culling and Mesh LOD Demo
by Godot Foundation | MIT
This demo showcases the use of occlusion culling and mesh level of detail in a 3D scene
This demo showcases the use of occlusion culling and mesh level of detail in a 3D scene. The demo contains 1,024 identical rooms in a 64×64 grid. The room geometry is used as a basis for a baked OccluderInstance3D, which allows each room to be culled if
Bullet Shower Demo
by Godot Foundation | MIT
This demonstrates how to manage large amounts of objects efficiently using low-level Servers
This demonstrates how to manage large amounts of objects efficiently using low-level Servers. See Optimization using Servers in the documentation for more information. Language: GDScript Renderer: Compatibility
Asset Audit
by Mesh Lab | MIT
See exactly which assets your Godot project uses and which are just dead weight. Asset Audit scans your whole project, sorts every file into Used vs Orphaned, then flags what's Safe to Delete vs Check Manually so you clean up without breaking your game
Asset Audit Find the dead weight in your Godot project — safely. Every project collects unused files: old art, test scenes, leftovers from features you cut. Asset Audit scans your whole project and shows you at a glance which assets your game actually
Swapback Array
by plaught-armor | MIT
A lightweight Godot 4.4+ addon for efficient array management using the swap-back technique
A lightweight Godot 4.4+ addon for efficient array management using the swap-back technique. Two classes for Nodes and a static helper for packed data: SwapBackArray — O(1) append and O(1) remove_at(index) . No reverse lookup, so every mutation is as
Resolution Scaler
by RobTheFiveNine | Mozilla Public License, v. 2.0
A node that can be dropped into any scene to enable dynamic resolution scaling with a target FPS
Usage Add a new ResolutionScaler node to any scene that you want to support dynamic resolution scaling and configure the following properties in the inspector window: Enabled: used to toggle whether the scaling is enabled or not Frames to Ignore: when
Merging Meshes
by EmberNoGlow | CC0 1.0 Universal
Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry
Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry. More info on github. Usage Download and enable the addon (Make sure that the folder is located in "addons"). Add a "
Godot Resource Cleaner
by FreeTimeDev | MIT
A Godot add-on to find and remove unused assets, keeping your project clean and tidy
Resource Cleaner is a simple but powerful add-on that helps you keep your project and export builds neat and lightweight. What it does: Over time, projects accumulate unused assets. Resource Cleaner helps you identify and remove these leftovers so your
NumDot
by NumDot | MIT
A tensor math and scientific computation library made for the Godot Engine. Think NumPy, but Godot
NumDot is a tensor math and scientific computation library for the Godot Engine. Links Documentation (stable) Changelog (latest) See NumDot in action: NumDot Demos About NumDot provides a multidimensional array object (NDArray) and many functions for fast
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