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Asset Audit

Find the dead weight in your Godot project — safely.

Every project collects unused files: old art, test scenes, leftovers from features you cut. Asset Audit scans your whole project and shows you at a glance which assets your game actually uses, and which are just clutter taking up space and bloating your exports.

Open the dock, hit Scan Project. That's it.

What you get

  • Used vs Orphaned — every asset sorted, grouped by type, and searchable
  • Safe to Delete vs Check Manually — a clear confidence split, not a blind "select all"
  • License detection — CC0 / MIT / CC-BY / GPL shown inline, so you know what you're shipping
  • Dead-folder detection — spot whole folders of nothing-but-orphans
  • One-click report — export the full audit to CSV or TXT

Built to be accurate, not reckless

  • class_name-aware — it follows scripts used by their global class name (Player.new(), var g: Genome), so your code-only classes are never wrongly flagged as unused.
  • Errs toward keeping — anything that might be an entry point or loaded at runtime goes to Check Manually, never Safe to Delete.
  • Engine-metadata aware.import / .uid companion files aren't mistaken for deletable assets.
  • Works headless for CI and self-tests.

Please read before deleting

Asset Audit assesses what it can from static analysis and deliberately errs on the side of caution. You stay in full control of what gets removed — but visually check each item before deleting it. Assets loaded via dynamically-built paths can't be detected by any static tool, so review first.

Drop into addons/, enable the plugin, and scan. MIT licensed.

Changelog for version v1.0.0

No changelog provided for this version.

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