Description
Changelog
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About The Project

This tool can successfully measure time spent building your games or apps in Godot.
Here's why:

  • It differentiates between switching a scene and script
  • It counts key presses as coding and mouse clicks as building scene
  • Changing scene structure results in a heartbeat sent
  • It correctly detects OS, machine name, language, editor, files
  • It can detect your cursor line and position
  • Time is split between: Building, Coding, Testing
  • In the future it will also detect testing your projects

It works on both Linux and Windows, it wasn't tested on macOS yet
You can also see your time spent in the editor itself:

Usage

Don't know how to use this plugin? Here are the steps:

  1. Turn on the plugin in your plugins. In your Project -> Project Settings -> Plugins ->Click the Enable checkbox near this plugin
  2. If prompted for API key, provide it from Wakatime website
  3. if there is an issue with it, please manually create ~/.wakatime.cfg file with these contents:
    [settings]
    api_key=xxxx
    
Where xxxx is your api key

If you are coming from Hack Club use this:

[settings]
    api_url = https://hackatime.hackclub.com/api/hackatime/v1
    api_key=xxxx
    
  1. Wakatime CLI should have been installed automatically along with Ouch! Decompression library
  2. Work on your project! You should see your results on either Wakatime or Hackatime!
  3. You can also see your time at the bottom panel

Changelog for version 2.0.1

No changelog provided for this version.

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