Description
Changelog
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About The Project
This tool can successfully measure time spent building your games or apps in Godot.
Here's why:
- It differentiates between switching a scene and script
- It counts key presses as coding and mouse clicks as building scene
- Changing scene structure results in a heartbeat sent
- It correctly detects OS, machine name, language, editor, files
- It can detect your cursor line and position
- Time is split between: Building, Coding, Testing
- In the future it will also detect testing your projects
It works on both Linux and Windows, it wasn't tested on macOS yet
You can also see your time spent in the editor itself:
Usage
Don't know how to use this plugin? Here are the steps:
- Turn on the plugin in your plugins. In your
Project -> Project Settings -> Plugins ->Click theEnablecheckbox near this plugin - If prompted for API key, provide it from Wakatime website
- if there is an issue with it, please manually create
~/.wakatime.cfgfile with these contents:[settings] api_key=xxxx
Where xxxx is your api key
If you are coming from Hack Club use this:
[settings]
api_url = https://hackatime.hackclub.com/api/hackatime/v1
api_key=xxxx
- Wakatime CLI should have been installed automatically along with Ouch! Decompression library
- Work on your project! You should see your results on either Wakatime or Hackatime!
- You can also see your time at the bottom panel
Changelog for version 2.0.1
No changelog provided for this version.