Description
Changelog
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Dot Save Manager for Godot
An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using Resources (.tres).
Features
- Global Singleton: Access your save system from any script as DOT_save.set_value_data() or DOT_save.get_value_data(...).
- Resource-Based: Built on top of Godot's Resource class for native, fast, and structured serialization.
- Slot System: Manage up to 3 save slots (SLOTS.SPACE_1, SPACE_2, SPACE_3) with built-in slot switching.
- Debugging Mode: Toggle between user:// and res:// paths to inspect your save files directly in the editor.
- Ready to Use: Includes both the DOT_save.gd logic and the DOT_resource_save resource class. The plugin auto-registers the singleton.
Installation
- Download the addons/dot_save_manager folder.
- Copy the folder into your Godot project's addons/ directory.
- Go to Project > Project Settings > Plugins.
- Find "DOT_save Manager" and ensure it is Enabled.
- The singleton DOT_save is registered automatically by the plugin — no manual Autoload setup needed.
More Info
Full documentation in GitHub.
Changelog for version v1.2.0
No changelog provided for this version.