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PickleGD Serializer 0

by Zach Bernal (Chrisknyfe) | MIT

PickleGD is a Godot asset for safely serializing arbitrary Godot data structures, including custom classes, over multiplayer and to disk

Tested with: Godot Engine v4.7.1.stable.official a13da4feb This is a system for "pickling" GDScript objects to byte arrays, using native var_to_bytes plus some code inspection magic. It's meant to make it easy for you to send complex data structures (such

GUS - Godot Universal Serializer 2 0

by 忘忧の (Daylily-Zeleen) | MIT

A Godot's universal serializer for size optimization. Support all data types except `Object`, `RID`, `Callable` and `Signal` in Godot 4.x

Feature: Without losing type information. Need not type detection and forced typce conversion in cross end transfer,just like local parameter transfer. Integer are variable length serialization. The serialized data size is smaller than JSON text to utf8

GUS - Godot Universal Serializer 0

by 忘忧の (Daylily-Zeleen) | MIT

A Godot's universal serializer for size optimization. Support all data types except Object and RID in Godot 3.x

中文文档 <- 点击这里。 A Godot's universal serializer for size optimization. Support all data types except Object and RID in Godot 3.x. Feature: Without losing type information. Need not type detection and forced typce conversion in Cross end transfer,just like

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