Epic Online Services Godot (EOSG)
by Delano Lourenco | MIT
Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)
Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project) Supports Windows, Linux, Mac, iOS and Android. Docs: https://3ddelano.github.io/epic-online-services-godot/ New High Level EOS -High level EOS provides easy to use
Understudy
by ags221 | CC0 1.0 Universal
Keeps a peer-to-peer match alive when the host's game crashes or quits. One player's machine hosts; a second runs a warm copy and takes over in about a quarter of a second, with no reload and no reconnect. A third keeps a standby copy for when both fail
The host crashes. The match doesn't. Understudy is serverless host failover for Godot multiplayer. One player's machine hosts the match. A second one, the shadow, runs a warm copy of it, and if the host's game crashes, freezes or quits, the shadow takes
WebRTC Piggyback
by Jounce Studios | MIT
This addon provides a simple interface for creating P2P WebRTC connections without the need of a signaling server. Instead, this plugin relies on existing distributed networks, and currently supports WebTorrent trackers or Nostr relays for establishing
godot-piggyback Serverless WebRTC matchmaking for Godot - perfect as a "set-and-forget" solution for game jams. This package signals peers by piggybacking off existing distributed networks, requiring no dedicated matchmaking server. It defaults to Nostr
Wavedash SDK
by Wavedash | Apache 2.0
Godot Engine plugin that enables publishing your game to Wavedash
Open source Godot Engine plugin that enables publishing your game to Wavedash Supports Godot 4.x SDK features include: Leaderboards Lobbies Achievements and Stats P2P Multiplayer Cloud Saves User Generated Content In game purchases Documentation https
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