Understudy
by ags221 | CC0 1.0 Universal
Keeps a peer-to-peer match alive when the host's game crashes or quits. One player's machine hosts; a second runs a warm copy and takes over in about a quarter of a second, with no reload and no reconnect. A third keeps a standby copy for when both fail
The host crashes. The match doesn't. Understudy is serverless host failover for Godot multiplayer. One player's machine hosts the match. A second one, the shadow, runs a warm copy of it, and if the host's game crashes, freezes or quits, the shadow takes
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