Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)
Supports Windows, Linux, Mac, iOS and Android.
Docs: https://3ddelano.github.io/epic-online-services-godot/
New High Level EOS -High level EOS provides easy to use functions to interact with EOS SDK. From Authentication, Leaderboards, Lobbies and more.
- Updated Auth, Leaderboards, Stats and Lobbies samples to use HEOS
- Updated lobbies sample with Voice and realtime chat
- See editor documentation for the classes HPlatform, HAuth, HStats, HLobbies, HLeaderboards. Also refer to the provided sample project for usage
Features
- Authentication (Epic Games, Steam, Discord, etc)
- Social Overlay on Windows
- Automatic login
- Achievements
- Stats & Leaderboards
- Lobby, Sessions and Multiplayer
- Metrics
- Mods
- Player/Title data storage
- Progression Snapshot
- Reports and Sanctions
- Ecom (Epic Games Store)
See youtube tutorials video for using the plugin: https://www.youtube.com/watch?v=ENyvF4yVjKg&list=PL5t0hR7ADzun5JYF4e2a2FtZEWYHxK83_&index=1
Changelog for version 2.3.1
2026-09-15 05:38:43
No changelog provided for this version.
Reviews
works nicely! It can be tricky to figure out at first, but once it is set up, you are good to go.
Simple to understand & adds Epic Online Services integrations into any project, with good documentation alongside it. It just works great once you set it up right and that's all I need from it!
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