Achievements Manager
by Rubonnek | MIT
A flexible and efficient achievement system for the Godot Game Engine
A flexible and efficient achievement system for the Godot Game Engine. Features Progress-based achievements with customizable target values Hidden achievements that remain concealed until unlocked String IDs for integration with external platforms (Steam
Ezcha Network
by Ezcha LLC | MIT
Easily add online multiplayer, lobbies, trophies, leaderboards, cloud saves, and more to your game
Ezcha Network for Godot 4 This plugin allows developers to quickly and easily add online multiplayer, lobbies, trophies, leaderboards, cloud saves, and more to their games. These features are all powered by Ezcha Network, a small but growing indie games
Epic Online Services Godot (EOSG)
by Delano Lourenco | MIT
Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project)
Easiest way to use Epic Online Services in Godot 4.2+ (EOSG) (includes demo project) Supports Windows, Linux, Mac, iOS and Android. Docs: https://3ddelano.github.io/epic-online-services-godot/ New High Level EOS -High level EOS provides easy to use
Google Play Games Services for Godot
by Jacob Ibáñez Sánchez | MIT
Godot 4 Android Plugin for integration with Google Play Games Services for Android games
Godot Play Games Services Godot 4 Android Plugin for integration with Google Play Games Services for Android games. If you want the plugin for previous versions of Godot 4.x, check the github respository! Download the addons.zip file from the Releases
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