Description
Changelog
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A flexible and efficient achievement system for the Godot Game Engine.
Features
- Progress-based achievements with customizable target values
- Hidden achievements that remain concealed until unlocked
- String IDs for integration with external platforms (Steam, Epic Games, etc.)
- Custom metadata support for extended achievement properties
- Signal-based notifications for unlock and progress update events
- Optimized storage with efficient dictionary-based internal structure
- Built-in debugger viewer for real-time achievement monitoring
- Easy to customize -- bring your own GUI nodes
Changelog for version v1.0.2
No changelog provided for this version.