Description
Changelog
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A flexible and efficient achievement system for the Godot Game Engine.

Features

  • Progress-based achievements with customizable target values
  • Hidden achievements that remain concealed until unlocked
  • String IDs for integration with external platforms (Steam, Epic Games, etc.)
  • Custom metadata support for extended achievement properties
  • Signal-based notifications for unlock and progress update events
  • Optimized storage with efficient dictionary-based internal structure
  • Built-in debugger viewer for real-time achievement monitoring
  • Easy to customize -- bring your own GUI nodes

Changelog for version v1.0.2

No changelog provided for this version.

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