Ogham Storyteller Foundation
by Heathen Engineering | Apache 2.0
Bringing the power of a non-linear narrative editor directly into Godot. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test rich narratives
Bringing the power of a non-linear narrative editor directly into your game engine. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test
UI Mirroring Demo
by Godot Foundation | MIT
A demo showing how to use UI mirroring
A demo showing how to use UI mirroring. Language: GDScript Renderer: Compatibility
GUI Translation Demo
by Godot Foundation | MIT
This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot
This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot. For correct display, the font used must contain the glyphs required by the target language. See the fonts folder for some fonts
Pseudolocalization Demo
by Godot Foundation | MIT
A demo showcasing the Pseudolocalization feature in Godot
A demo showcasing the Pseudolocalization feature in Godot. Language: GDScript Renderer: Compatibility
JSON Translation
by NickStein Games_ | MIT
Godot script for using JSON-files for translating projects
JSONTranslation About JSONTranslation is a small GDScript utility that loads translations from JSON files into Godot Engine's TranslationServer . Its main feature is the ability to process not only simple strings but also nested arrays and dictionaries
Localization AI
by Ismail Filipov Ivanov | MIT
A add-on that allows you to translate your in-game CSV or PO files using your local AI or OpenRouter AI API
LocalizationAI is a powerful editor plugin for Godot 4.7 that automates game localization using AI. It translates your CSV and PO text files into 75+ languages – either fully offline and free via a local LLM (Ollama), or through cloud-based models using
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