GameVocal
by Marouane Esstafa | MIT
Connects Godot projects to the GameVocal platform to seamlessly import dialogue, localization, lip-sync data, and integration metadata
The GameVocal Godot Plugin connects your Godot projects directly to the GameVocal platform. It provides a seamless workflow for importing your entire dialogue pipeline—whether it's text-only (silenced) or fully voiced or both along with localization data
Chinese Node Selector(中文节点选择器)
by Zzzl_io | MIT
A Godot editor plugin that fully localizes the "Add Node" dialog into Chinese(一个将 Godot 编辑器「添加节点」对话框完全中文化的编辑器插件)
[中文描述在英文描述末尾] English Description Chinese Node Selector (Godot 4.7) An editor plugin that fully localizes Godot's "Add Node" dialog into Chinese. Press Ctrl+A (or click the + button, or right‑click and select "Add Child Node") to open a dialog that
Ogham Storyteller Foundation
by Heathen Engineering | Apache 2.0
Bringing the power of a non-linear narrative editor directly into Godot. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test rich narratives
Bringing the power of a non-linear narrative editor directly into your game engine. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test
UI Mirroring Demo
by Godot Foundation | MIT
A demo showing how to use UI mirroring
A demo showing how to use UI mirroring. Language: GDScript Renderer: Compatibility
GUI Translation Demo
by Godot Foundation | MIT
This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot
This is a demo of how a project can be internationalized. Translations are created in a CSV file and then imported into Godot. For correct display, the font used must contain the glyphs required by the target language. See the fonts folder for some fonts
Pseudolocalization Demo
by Godot Foundation | MIT
A demo showcasing the Pseudolocalization feature in Godot
A demo showcasing the Pseudolocalization feature in Godot. Language: GDScript Renderer: Compatibility
Set and See Localization Key
by JavatoScriptor | MIT
An Addon to insert language reference keys from "csv" files, into nodes via their "Text" fields, and into custom script variables
Set and See Localization Key Acknowledgments Thanks to Banana Holograma for their script to read CSV files from the Godot Essentials repository, specifically from the file_manager.gd file. Thanks to Hugo Locurcio and contributorss for the icons: Reload
JSON Translation
by NickStein Games_ | MIT
Godot script for using JSON-files for translating projects
JSONTranslation About JSONTranslation is a small GDScript utility that loads translations from JSON files into Godot Engine's TranslationServer . Its main feature is the ability to process not only simple strings but also nested arrays and dictionaries
Localization AI
by Ismail Filipov Ivanov | MIT
A add-on that allows you to translate your in-game CSV or PO files using your local AI or OpenRouter AI API
LocalizationAI is a powerful editor plugin for Godot 4.7 that automates game localization using AI. It translates your CSV and PO text files into 75+ languages – either fully offline and free via a local LLM (Ollama), or through cloud-based models using
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