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LocalizationAI is a powerful editor plugin for Godot 4.7 that automates game localization using AI. It translates your CSV and PO text files into 75+ languages – either fully offline and free via a local LLM (Ollama), or through cloud-based models using the OpenRouter API.

A visual node graph allows you to design your translation pipeline by simply dragging and dropping nodes. Customize prompts, run parallel processing for speed, and rely on built-in error tolerance – all from within Godot.

✨ Key Features

  • 🎨 Visual Workflow (Node Graph)
    Build translation pipelines with a drag‑and‑drop node system: Source β†’ Translate β†’ Export.
    Configure complex flows visually, save them as .json presets, and reuse them across projects.
  • πŸ€– Hybrid AI Support
    Choose between two providers:
    • Fully Local & Free – Uses Ollama. No internet required, your data never leaves your machine.
    • Cloud-Based (OpenRouter) – Access powerful models for higher quality translations when needed.
  • πŸš€ Advanced Speed Optimization
    Two levels of parallel processing drastically reduce translation time, even for large files with thousands of entries.
  • πŸ”§ Customizable & Robust
    • Custom prompts for fine‑tuning translation style and terminology.
    • Error‑tolerant execution – automatic retry logic keeps the process going if a single entry fails.
    • Support for CSV and PO file formats out of the box.

Whether you're a solo developer shipping a game in dozens of languages, or a team streamlining your localization pipeline, LocalizationAI gives you full control with zero hassle.

Changelog for version v0.0.3-stable

No changelog provided for this version.

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