LocalizationAI is a powerful editor plugin for Godot 4.7 that automates game localization using AI. It translates your CSV and PO text files into 75+ languages β either fully offline and free via a local LLM (Ollama), or through cloud-based models using the OpenRouter API.
A visual node graph allows you to design your translation pipeline by simply dragging and dropping nodes. Customize prompts, run parallel processing for speed, and rely on built-in error tolerance β all from within Godot.
β¨ Key Features
- π¨ Visual Workflow (Node Graph)
Build translation pipelines with a dragβandβdrop node system:SourceβTranslateβExport.
Configure complex flows visually, save them as.jsonpresets, and reuse them across projects. - π€ Hybrid AI Support
Choose between two providers:- Fully Local & Free β Uses Ollama. No internet required, your data never leaves your machine.
- Cloud-Based (OpenRouter) β Access powerful models for higher quality translations when needed.
- π Advanced Speed Optimization
Two levels of parallel processing drastically reduce translation time, even for large files with thousands of entries. - π§ Customizable & Robust
- Custom prompts for fineβtuning translation style and terminology.
- Errorβtolerant execution β automatic retry logic keeps the process going if a single entry fails.
- Support for CSV and PO file formats out of the box.
Whether you're a solo developer shipping a game in dozens of languages, or a team streamlining your localization pipeline, LocalizationAI gives you full control with zero hassle.
Changelog for version v0.0.4-stable
No changelog provided for this version.
Reviews (1)
Instead of paying for full translation, you can cut costs significantly. Just hire reviewers to check ai translated strings. Way cheaper for game localization.
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