LocalizationAI is a powerful editor plugin for Godot 4.7 that automates game localization using AI. It translates your CSV and PO text files into 75+ languages β either fully offline and free via a local LLM (Ollama), or through cloud-based models using the OpenRouter API.
A visual node graph allows you to design your translation pipeline by simply dragging and dropping nodes. Customize prompts, run parallel processing for speed, and rely on built-in error tolerance β all from within Godot.
β¨ Key Features
- π¨ Visual Workflow (Node Graph)
Build translation pipelines with a dragβandβdrop node system:SourceβTranslateβExport.
Configure complex flows visually, save them as.jsonpresets, and reuse them across projects. - π€ Hybrid AI Support
Choose between two providers:- Fully Local & Free β Uses Ollama. No internet required, your data never leaves your machine.
- Cloud-Based (OpenRouter) β Access powerful models for higher quality translations when needed.
- π Advanced Speed Optimization
Two levels of parallel processing drastically reduce translation time, even for large files with thousands of entries. - π§ Customizable & Robust
- Custom prompts for fineβtuning translation style and terminology.
- Errorβtolerant execution β automatic retry logic keeps the process going if a single entry fails.
- Support for CSV and PO file formats out of the box.
Whether you're a solo developer shipping a game in dozens of languages, or a team streamlining your localization pipeline, LocalizationAI gives you full control with zero hassle.
Changelog for version v0.0.3-stable
No changelog provided for this version.