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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Ogham Storyteller Foundation 0

by Heathen Engineering | Apache 2.0

Bringing the power of a non-linear narrative editor directly into Godot. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test rich narratives

Bringing the power of a non-linear narrative editor directly into your game engine. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test

GameplayTags Foundation 0

by Heathen Engineering | Apache 2.0

A hierarchical, dot-path GameplayTags implementation for Godot 4, with hashed identifiers that cost no runtime string handling once registered, plus a full conditional rules engine (GameplayTagCondition and GameplayTagOperation) for driving gameplay and

A hierarchical, dot-path GameplayTags implementation for Godot 4, with hashed identifiers that cost no runtime string handling once registered, plus a full conditional rules engine (GameplayTagCondition and GameplayTagOperation) for driving gameplay and

Godot-DTag 0

by 忘忧の (Daylily-Zeleen) | MIT

Godot-DTag provides a Tag mechanism similar to Unreal Engine's GameplayTag for Godot. ------------------------ DTag,为 Godot 提供一个类似 Unreal Engine 中 GameplayTag 的 Tag 机制。

Godot-DTag provides a Tag mechanism similar to Unreal Engine's GameplayTag for Godot. Note: This project is still under development and may undergo significant changes in the future 1. Features The essence of DTag is StringName . Defined through text

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