Ogham Storyteller Foundation
by Heathen Engineering | Apache 2.0
Bringing the power of a non-linear narrative editor directly into Godot. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test rich narratives
Bringing the power of a non-linear narrative editor directly into your game engine. We believe crafting intricate, branching stories shouldn’t require a computer science degree or an external toolchain, so we built a tool that lets you author and test
GameplayTags Foundation
by Heathen Engineering | Apache 2.0
A hierarchical, dot-path GameplayTags implementation for Godot 4 — hashed identifiers with zero runtime string cost once registered, plus a full conditional rules engine (`GameplayTagCondition`/`GameplayTagOperation`) for driving gameplay and narrative
GameplayTags Foundation for Godot A hierarchical, dot-path GameplayTags implementation for Godot 4 — hashed identifiers with zero runtime string cost once registered, plus a full conditional rules engine ( GameplayTagCondition / GameplayTagOperation ) for
Godot-DTag
by 忘忧の (Daylily-Zeleen) | MIT
Godot-DTag provides a Tag mechanism similar to Unreal Engine's GameplayTag for Godot. ------------------------ DTag,为 Godot 提供一个类似 Unreal Engine 中 GameplayTag 的 Tag 机制。
Godot-DTag provides a Tag mechanism similar to Unreal Engine's GameplayTag for Godot. Note: This project is still under development and may undergo significant changes in the future 1. Features The essence of DTag is StringName . Defined through text
loading more results...