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Sobek Inspector

Build better Godot Inspectors without constantly switching between code and custom editor scripts.

Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs, foldouts, rows, and organized sections—or define the layout directly in GDScript with simple Sobek directives.

Highlights

  • Visual Inspector Designer with drag-and-drop field placement.
  • Groups, tabs, foldouts, rows, headings, help text, spacing, and action buttons.
  • Code-authored directives for labels, groups, ordering, drawers, visibility, enabled state, validation, read-only fields, and help text.
  • Supports both # @sobek directives and legacy ## @sobek directives.
  • External layouts stored as versioned Godot Resources.
  • Presets for reusing layouts across compatible scripts.
  • Inline nested Resource editing.
  • Asset-query selectors for folder-scoped Resource selection.
  • Responsive arrays and dictionary/table editing.
  • Progress bars, sliders, enum controls, multiline text, colors, file/folder pickers, and Resource selectors.
  • Parameterized action buttons with confirmation support for destructive actions.
  • Safe expression evaluation without arbitrary GDScript execution.
  • Built-in validation tools with project-wide scanning and navigable results.
  • Undo/redo support for designer edits and property changes.
  • Compatible multi-object editing for Nodes sharing the same script.
  • GDScript-only implementation with no native extension dependency.

Changelog for version 1.0.0

No changelog provided for this version.

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