Description
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Sobek Inspector
Build better Godot Inspectors without constantly switching between code and custom editor scripts.
Sobek Inspector gives Node and Resource scripts a flexible, designer-authored Inspector workflow. Arrange exported fields into groups, tabs, foldouts, rows, and organized sections—or define the layout directly in GDScript with simple Sobek directives.
Highlights
- Visual Inspector Designer with drag-and-drop field placement.
- Groups, tabs, foldouts, rows, headings, help text, spacing, and action buttons.
- Code-authored directives for labels, groups, ordering, drawers, visibility, enabled state, validation, read-only fields, and help text.
- Supports both # @sobek directives and legacy ## @sobek directives.
- External layouts stored as versioned Godot Resources.
- Presets for reusing layouts across compatible scripts.
- Inline nested Resource editing.
- Asset-query selectors for folder-scoped Resource selection.
- Responsive arrays and dictionary/table editing.
- Progress bars, sliders, enum controls, multiline text, colors, file/folder pickers, and Resource selectors.
- Parameterized action buttons with confirmation support for destructive actions.
- Safe expression evaluation without arbitrary GDScript execution.
- Built-in validation tools with project-wide scanning and navigable results.
- Undo/redo support for designer edits and property changes.
- Compatible multi-object editing for Nodes sharing the same script.
- GDScript-only implementation with no native extension dependency.
Changelog for version 1.0.0
No changelog provided for this version.