Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Log.gd 13

by Danger Russ Games | MIT

Log.gd provides a drop-in replacement for GDScript’s print(...) function. It colors the output based on the value passed in, and adds a prefix based on the call-site’s file and line number. The colors can be customized via a custom resource, and Log now

Log.gd, a Godot pretty printer Log.gd provides a drop-in replacement for GDScript's print(...) function. It colors the output based on the value passed in, and adds a prefix based on the call-site's file and line number. This makes Godot's Output buffer

BallisticSolutions 2

by neclor | MIT

Ballistic solutions for moving targets: interception time, position, and firing velocity, accounting for projectile and target acceleration

BallisticSolutions Ballistic solutions for moving targets: interception time, position, and firing velocity, accounting for projectile and target acceleration. Download NuGet BallisticSolutions NuGet BallisticSolutions.Godot Asset Store GitHub Quickstart

PDFium-GDE 1

by Ali Arcan Akgün | Zlib

A Godot 4.5+ GDExtension that brings Google's PDFium library to Godot

PDFium-GDE (PDFium GDExtension) for Godot 4.5+ This is a Godot 4.5+ GDExtension that brings Google's PDFium library to Godot. It allows you to load PDF files, render pages to images, and extract text data (including bounding boxes) directly within your

itertools 0

by Pascal Schuppli | MIT

itertools provides a small library of custom iterators inspired by the python itertools module

GDScript has a custom iterator protocol which enables looping over objects using the standard for loop. itertools provides several custom iterators so you don't have to reinvent the wheel yourself. It duplicates most of the iterators provided by the

AnyIcon 0

by Patou | MIT

A singleton providing easy access to icons representing classes and types, from values or members. Useful for addon developers

A singleton providing easy access to icons representing classes and types, from values or members. Useful for addon developers. This is not a GUI, it's a GDScript utility. If you are looking for a GUI to look up editor icons, you may want to use Yuri

Real Equation Solver 0

by neclor | MIT

Equation solver and generator for real-valued polynomial equations up to 4th degree

Real Equation Solver Equation solver and generator for real-valued polynomial equations up to 4th degree. Table of Content Download Example Reference Contributing Download Asset Store Asset Library GitHub Example func example() -> void: print(ResSolver

Nodot 0

by Jake Cattrall | MIT

A node composition library for Godot 4

Nodot is a video game oriented collection of nodes, autoload scripts and scenes for Godot 4. The goal is to provide a set of tools that can be used to rapidly create a wide variety of games

loading more results...