Description
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This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz.
Language: GDScript
Renderer: Compatibility
How does it work?
It uses the push_frame() method on an AudioStreamGeneratorPlayback
object, which is inside of an
AudioStreamPlayer
node, to generate audio frame-by-frame based on pulse_hz.
Changelog for version 4.7-6ad6167
No changelog provided for this version.