Create roads in the editor, or construct them procedurally on the fly with full control.
Features include
- Fully custom geometry extending the 3D Path node, for perfectly tiled road textures and no holes or gaps.
- Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane)
- Flexible procedural intersections via RoadIntersections
- Utility RoadLaneAgent node for easily following your road
- The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis
- Procedural geometry for lane changes based on connected RoadPoints
- Automated collision mesh generation
- Automated AI lane paths created with neighbor-connectedness
- Visual feedback with custom viewport gizmos
- Quickly generate roads using interactive an interactive add mode and live connection tool
- Terrain3D flattening with connector script (Terain3D 1.0+ only)
- A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points
- Export your roads directly to gLTF for further customization, and easily swap them back into your scenes by turning off procedural geo while retaining AI lanes
Documentation
Changelog for version v0.9.0
No changelog provided for this version.
Reviews (5)
Overall a good plugin that I recommend, keeping in mind it is still rough on the edges. Pros: - open-source ! - very customizable. - Powerful GUI. - Integrates with Terrain3D. Cons: - lack max render distance and LODs (the later is in roadmap). - scripting API lacking compared to GUI power (i.e. lots of manual work).
Fantastic utility to lay out road paths - inlcuding intersections, roundabouts, exporting, customizable roadside decorations, it's super handy for so many game types, it belongs in your library today!
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