Description
Changelog
Reviews (6)
Basic setup

- A ProtonScatter (1) node holds the positionning rules (2) that can be edited in the inspector. This panel is very similar to Blender's modifier stack panel. Some modifiers create points, others change their transforms. You mix different modifiers in order to obtain the result you need.
- One or more ScatterItem nodes to select which asset you want to place.
- One or more ScatterShape items to define the area where the scattering happens.
Check out the source repository or the built-in documentation for more details.
Creating points
You can scatter items in various ways:
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| On a grid | Randomly | Along an edge |
Or any combination. Creating points are different modifiers and you can have as many as you want at the same time.
Defining the domain
Scatter currently ships with three shape types: Box, Sphere and Path. They can be combined to create more complex shapes. Notice how in the last example, the box is shown in red. This means the shape is marked as 'negative' and new items won't appear inside.
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Most of the examples are placing items on the floor or on a flat plane, but nothing stops you from using the full 3D space.
Built-in documentation
- Click on any ProtonScatter node and look at the Modifier Stack in the inspector.
- Click the Doc button in the top right corner to access the built-in documentation.

Changelog for version 4.2.0
No changelog provided for this version.






