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ProtonScatter 6

by HungryProton | MIT

Place anything you want in your scenes, in a procedural, non-destructive way

Basic setup A ProtonScatter (1) node holds the positionning rules (2) that can be edited in the inspector. This panel is very similar to Blender's modifier stack panel. Some modifiers create points, others change their transforms. You mix different

Scatter 2

by xiaowangxu | MIT

Scatter is a visual, editor-only scattering tool for Godot's native MultiMeshInstance3D. It builds instance transforms, colors, and custom data through a node graph, then writes the result directly into a MultiMesh buffer

Scatter is under active development. APIs, recipe formats, node behavior, and editor workflows may change. Use it in production only if you are comfortable tracking changes. Why Scatter? Native scene structure — work directly on MultiMeshInstance3D ; no

Scatter2D 0

by Alessandro Rasulo | MIT

Godot engine addon to randomly fill an area 2d with props or other scenes

Scatter2D Place anything you want in your 2D scenes, in a procedural, non-destructive way. What is it? This is an add-on for Godot 4, based on the excellent plugin HungryProton/scatter, which automates the positioning of assets in a 2D scene. If you have

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