Scatter
by xiaowangxu | MIT
Scatter is a visual, editor-only scattering tool for Godot's native MultiMeshInstance3D. It builds instance transforms, colors, and custom data through a node graph, then writes the result directly into a MultiMesh buffer
Scatter is under active development. APIs, recipe formats, node behavior, and editor workflows may change. Use it in production only if you are comfortable tracking changes. Why Scatter? Native scene structure — work directly on MultiMeshInstance3D ; no
Scatter2D
by Alessandro Rasulo | MIT
Godot engine addon to randomly fill an area 2d with props or other scenes
Scatter2D Place anything you want in your 2D scenes, in a procedural, non-destructive way. What is it? This is an add-on for Godot 4, based on the excellent plugin HungryProton/scatter, which automates the positioning of assets in a 2D scene. If you have
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