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Curve2Collision 0

by seina369 | MIT

Generates a thickened CollisionPolygon2D from a Path2D curve, and keeps it in sync automatically as you edit the curve

Curve2Collision turns a Path2D curve into a thickened CollisionPolygon2D , and keeps it in sync automatically while you edit the curve. Useful for slopes, tubes, rails, cave walls — anything you would rather draw as a line than build vertex by vertex

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