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Tilemap Collision Baker 0

by Nickotato | MIT

Bake TileMapLayer physics into merged StaticBody2D collision shapes with support for multiple TileSet physics layers

TileMap Collision Baker TileMap Collision Baker is a Godot 4 editor addon that generates StaticBody2D collision from the physics layers of a TileMapLayer. Instead of creating individual collision shapes for every tile, the baker detects tiles with

Curve2Collision 0

by seina369 | MIT

Generates a thickened CollisionPolygon2D from a Path2D curve, and keeps it in sync automatically as you edit the curve

Curve2Collision turns a Path2D curve into a thickened CollisionPolygon2D , and keeps it in sync automatically while you edit the curve. Useful for slopes, tubes, rails, cave walls — anything you would rather draw as a line than build vertex by vertex

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