Tilemap Collision Baker
by Nickotato | MIT
Bake TileMapLayer physics into merged StaticBody2D collision shapes with support for multiple TileSet physics layers
TileMap Collision Baker TileMap Collision Baker is a Godot 4 editor addon that generates StaticBody2D collision from the physics layers of a TileMapLayer. Instead of creating individual collision shapes for every tile, the baker detects tiles with
Curve2Collision
by seina369 | MIT
Generates a thickened CollisionPolygon2D from a Path2D curve, and keeps it in sync automatically as you edit the curve
Curve2Collision turns a Path2D curve into a thickened CollisionPolygon2D , and keeps it in sync automatically while you edit the curve. Useful for slopes, tubes, rails, cave walls — anything you would rather draw as a line than build vertex by vertex
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