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Description
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A fork of BetterTerrain by Portponky, with extra terrain modes and editor tools.

What's added

  • Patch terrains
  • Multi-tile objects and forest painting
  • Scatter painting
  • Single-tile and tile-group brushes
  • Automatic cliff faces
  • Terrain groups, search and favourites
  • Terrain thumbnails and previews
  • Brush sizes from 1×1 to 8×8
  • Map selection by rectangle or magic wand, copy, paste and stamping
  • Fill by visible area or current layer
  • Live terrain updates
  • Floating editor dock
  • Must-not-match peering, from BetterTerrain PR #144
  • A slope tool for 2×1 and 1×1 slopes
  • Quick tile animations from a selection of frames
  • A Collisions tool: click tiles, in the atlas or on the map, to make them solid
  • Complete terrain: builds the pieces a Match terrain is missing from quarters of the ones you drew
  • A collision shape editor: detect shapes from the sprite or draw them by hand
  • A Custom data tool to paint, inspect and pick tile custom data, with presets

Highlights

  • Patch: paint a region from a sample, keeping its borders and end pieces.
  • Multi-tile objects: paint whole trees and other multi-tile objects. They stay together, even when they touch.
  • Forest painting: fill an area with overlapping trees, clearings included.
  • Cliff faces: paint the plateau and the rock faces follow its edges. Stack layers for terraced hills.
  • Must-not rules: a tile side can say which terrain must not touch it. Click a peering bit twice to get the red crossed-out dot.
  • Slopes: set up steep (1×1) and gentle (2×1) slopes from a terrain's right-click menu, Set up slopes…, then drag to draw the ground's surface.

Install

  1. Disable and remove the original BetterTerrain, if installed.
  2. Install Better Tile Editor from the Asset Store. You should end up with addons/better-tile-editor/ next to project.godot.
  3. Enable Better Tile Editor in Project → Project Settings → Plugins.
  4. Select a TileMapLayer with a TileSet and open the Terrain tab.

Compatibility

  • Godot 4.6+, tested on 4.6 and 4.7
  • GDScript and C#
  • Same BetterTerrain autoload and existing API

More

Cliff editor

Changelog for version v0.2.0

2026-10-02 19:17:32

No changelog provided for this version.

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