Breakable 2D Sprites
by The Tech Umbrella | MIT
Traces a sprite's alpha channel into a polygon, shatters it into Voronoi shards, and builds ready-to-place breakable 2D items scenes
Turn any sprite with a transparent background into a solid, hittable, breakable 2D object — no manual collision authoring, no hand-placed cracks. What it does Traces a sprite's alpha channel into a polygon using Godot's own BitMap.opaque_to_polygons — the
Destructible Polygon2D
by Julian Vos | MIT
A node for free-form destruction (and creation) of polygonal terrain
Define the initial terrain with Polygon2D children, then call destruct on it to erase a polygonal area. Exported properties: collidable (if true , the node is collidable as a static body in layer 1) free_when_empty (if true , the node is freed
Molten Lava Field 01
by ChikinBits | Godot Exception License (GEL)
A detailed, semi stylized procedural molten lava field with a combination of glowing molten lava and magma flowing through a rugged stone surface
Copyright © 2026 JohnLogostini. All rights reserved. Overview This is a detailed, semi stylized molten lava field material available for use in the Godot Engine under the Godot Exception License (GEL). You can find a summary of the license at the bottom
Voxel Destruction
by Terabase Studios | MIT
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom monitors and project settings for a more complete experience
There is a channel for Voxel-Destruction in the Terabase Discord Server! Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom
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