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Description
Changelog
Reviews (3)

Turn any sprite with a transparent background into a solid, hittable, breakable 2D object — no manual collision authoring, no hand-placed cracks.

What it does

  • Traces a sprite's alpha channel into a polygon using Godot's own BitMap.opaque_to_polygons — the traced shape hugs the actual art, not a bounding box.
  • Shatters that silhouette into irregular Voronoi shards (verified to cover the full source area with no gaps or overlaps), each with correct UVs into the original texture.
  • Builds a self-contained, ready-to-place scene in one click: solid collision, correct rendering, and hit detection are all pre-built and visible in the editor immediately — not an empty placeholder that only appears once the game runs.

Workflow

  1. Pick a texture, name it, and set Shard Count / Random Seed to taste.
  2. Click Generate Pieces — traces and shatters in one step, with a live preview.
  3. Click Build Scene.
  4. Drag the resulting .tscn into any level. It's solid on placement.

Breaking it

Two ways, your choice:

  • Call take_hit(global_position) directly from any weapon or bullet script — works no matter how your projectiles are built.
  • Or set a physics layer mask on the item and let it detect hits automatically.

Once broken, the intact body swaps to one physics-driven piece per shard, correctly textured, flung outward from the impact point, with tunable impulse, spin, gravity, and lifetime. Resizing or rotating the placed item beforehand works too — the whole break (piece size, position, and launch direction) scales and rotates with it.

A ready-to-run test scene and sample sprites are bundled with the addon, so you can try the whole workflow in under a minute without any of your own art.

Requirements

Godot 4.6 or newer (tested on 4.6 and 4.7.1). No external dependencies.

Changelog for version v1.0.0

2026-07-24 06:05:00

No changelog provided for this version.

Reviews

Recommended by boneboxid - 26 July 2026

good job, keep it up. thankyou

Recommended by Tyler Febonio - 29 August 2026
Recommended by ZByte 16 - 27 July 2026

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