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Breakable 2D Sprites 2

by The Tech Umbrella | MIT

Traces a sprite's alpha channel into a polygon, shatters it into Voronoi shards, and builds ready-to-place breakable 2D items scenes

Turn any sprite with a transparent background into a solid, hittable, breakable 2D object — no manual collision authoring, no hand-placed cracks. What it does Traces a sprite's alpha channel into a polygon using Godot's own BitMap.opaque_to_polygons — the

Auto Generate Collision 3D (mobile friendly) 0

by Raykit Studio | MIT

One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly

One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on

Distance Joint 2D 0

by dastmo | CC0 1.0 Universal

A simple 2D distance joint for Godot that is not a spring

Godot DistanceJoint2D A simple 2D distance joint for Godot that is not a spring. This script does not allow the creation of double/triple/etc. pendulums and that is by design. Rigidbody2Ds will behave as if linked by a string that does have some mass

Physics Tests 3D Demo 0

by Godot Foundation | MIT

This demo contains a series of tests for the 3D physics engine

This demo contains a series of tests for the 3D physics engine. They can be used for different purposes: Functional tests to check for regressions and compare the behavior between physics engines Performance tests to evaluate and compare performance

Physics Tests 2D Demo 0

by Godot Foundation | MIT

This demo contains a series of tests for the 2D physics engine

This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: Functional tests to check for regressions and behavior of the 2D physics engine Performance tests to evaluate performance of the 2D physics engine

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