Breakable 2D Sprites
by The Tech Umbrella | MIT
Traces a sprite's alpha channel into a polygon, shatters it into Voronoi shards, and builds ready-to-place breakable 2D items scenes
Turn any sprite with a transparent background into a solid, hittable, breakable 2D object — no manual collision authoring, no hand-placed cracks. What it does Traces a sprite's alpha channel into a polygon using Godot's own BitMap.opaque_to_polygons — the
Auto Generate Collision 3D (mobile friendly)
by Raykit Studio | MIT
One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly
One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on
Distance Joint 2D
by dastmo | CC0 1.0 Universal
A simple 2D distance joint for Godot that is not a spring
Godot DistanceJoint2D A simple 2D distance joint for Godot that is not a spring. This script does not allow the creation of double/triple/etc. pendulums and that is by design. Rigidbody2Ds will behave as if linked by a string that does have some mass
Physics Tests 3D Demo
by Godot Foundation | MIT
This demo contains a series of tests for the 3D physics engine
This demo contains a series of tests for the 3D physics engine. They can be used for different purposes: Functional tests to check for regressions and compare the behavior between physics engines Performance tests to evaluate and compare performance
Physics Tests 2D Demo
by Godot Foundation | MIT
This demo contains a series of tests for the 2D physics engine
This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: Functional tests to check for regressions and behavior of the 2D physics engine Performance tests to evaluate performance of the 2D physics engine
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