Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Breakable 2D Sprites 3

by The Tech Umbrella | MIT

Traces a sprite's alpha channel into a polygon, shatters it into Voronoi shards, and builds ready-to-place breakable 2D items scenes

Turn any sprite with a transparent background into a solid, hittable, breakable 2D object — no manual collision authoring, no hand-placed cracks. What it does Traces a sprite's alpha channel into a polygon using Godot's own BitMap.opaque_to_polygons — the

Auto Generate Collision 3D (mobile friendly) 0

by Raykit Studio | MIT

One-click collision generation for Godot 4 — mobile-friendly. Generate Trimesh collision for all meshes instantly

One-click collision generation for Godot 4 — built for mobile developers, works on desktop too. Generate collision shapes for your entire 3D scene with a single click. No more right-click > Create Trimesh Static Body on every mesh — especially useful on

Distance Joint 2D 0

by dastmo | CC0 1.0 Universal

A simple 2D distance joint for Godot that is not a spring

Godot DistanceJoint2D A simple 2D distance joint for Godot that is not a spring. This script does not allow the creation of double/triple/etc. pendulums and that is by design. Rigidbody2Ds will behave as if linked by a string that does have some mass

Physics Tests 3D Demo 0

by Godot Foundation | MIT

This demo contains a series of tests for the 3D physics engine

This demo contains a series of tests for the 3D physics engine. They can be used for different purposes: Functional tests to check for regressions and compare the behavior between physics engines Performance tests to evaluate and compare performance

Physics Tests 2D Demo 0

by Godot Foundation | MIT

This demo contains a series of tests for the 2D physics engine

This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: Functional tests to check for regressions and behavior of the 2D physics engine Performance tests to evaluate performance of the 2D physics engine

loading more results...