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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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Godot Advanced Logger 2

by Shotix | MIT

Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Now usable from GDScript starting at version 2.3.0 and Godot Version 4.1

Godot Advanced Logger Godot Advanced Logger is a robust, high-performance, and structured logging framework for Godot 4.x .NET projects, usable from both C# and GDScript. Moving beyond standard GD.Print console outputs, this plugin introduces a standard

Sweet Logger 0

by sweetpea | MIT

A Godot 4 addon that makes reading logs and debugging sane when you run multiple game instances at once

Sweet Logger Hey - that's sweet logger you got there! A drop in replacement for print() that makes reading logs from multiple debug instances on 1 machine tolerable. By default all logs appear in the same console without client context. Not when you're

RichLogger C# 0

by gorylpe | MIT

A feature-rich logger for Godot in C#. Utilize rich text for log content. Add stack traces, filter severity, save logs to file with single click. For multiplayer games development - process ID prefix on every log

Compatibility was tested with Godot versions: 4.3 4.4 4.5 4.6 4.7 Features: Enhanced Output Formatting - Format your logs with rich text, colors, and styling 5 Log Levels - Error, Warning, Info, Debug, Verbose with visual differentiation Stack Traces

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