Godot Advanced Logger
by Shotix | MIT
Robust, high-performance, and structured logging framework designed specifically for Godot 4.x C# projects. Now usable from GDScript starting at version 2.3.0 and Godot Version 4.1
Godot Advanced Logger Godot Advanced Logger is a robust, high-performance, and structured logging framework for Godot 4.x .NET projects, usable from both C# and GDScript. Moving beyond standard GD.Print console outputs, this plugin introduces a standard
Sweet Logger
by sweetpea | MIT
A Godot 4 addon that makes reading logs and debugging sane when you run multiple game instances at once
Sweet Logger Hey - that's sweet logger you got there! A drop in replacement for print() that makes reading logs from multiple debug instances on 1 machine tolerable. By default all logs appear in the same console without client context. Not when you're
RichLogger C#
by gorylpe | MIT
A feature-rich logger for Godot in C#. Utilize rich text for log content. Add stack traces, filter severity, save logs to file with single click. For multiplayer games development - process ID prefix on every log
Compatibility was tested with Godot versions: 4.3 4.4 4.5 4.6 4.7 Features: Enhanced Output Formatting - Format your logs with rich text, colors, and styling 5 Log Levels - Error, Warning, Info, Debug, Verbose with visual differentiation Stack Traces
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