Description
Changelog
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A simple GDScript logger for Godot 4.

Features

  • Simple API
  • Colored output
  • Fake warnings
  • Output settings
  • Supports Godot 4.1+

Documentation

The usage guide and documentation is available on Github.

The full changelog can be found here.

Limitations

Warnings are faked

Godot doesn't currently have any way to print a warning to the console through gdscript, so all warnings sent by Glog are a yellow-colored rich_print(). The warning is still labeled as a warning in the text output, but you can't filter out the warnings like you can with the rest of the output.

This will remain an issue until Godot officially supports some kind of printwarn().

Debugging panel

As far as I know, you can't change the traceback for push_warning() or push_error(). For this reason, it's recommended to follow any Glog.warn() or Glog.error() with a push_warning() or push_error() with the same message so that Godot's debugger can properly show you where the warning or error was.

Limited C# support

Glog was written for GDScript. While you can still call the singleton from C#, it's messy and error-prone. Debug traceback is also broken in C# and traces back to glog.gd because of language differences.

If your codebase has a lot of C#, Glog may not be for you.

Changelog for version v1.1.1

2026-10-20 19:28:20

No changelog provided for this version.

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