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I.say() Debug Messaging 0

by Freswinn | MIT

I.Say() is a convenient way of adding useful preformatted debug messages to your code. It adds an autoload singleton called "I" with the methods I.say() and I.sayerr(), which print your message to the debug console with a header showing the script file

I.say() Godot plugin that creates a new autoload singleton called I, with methods I.say() and I.sayerr() , for clean preformatted debug messaging. The header shows the script file, method, and line number of the function's call. Installation Simply

Autoload Demo 0

by Godot Foundation | MIT

This demo shows how to use autoloads to change between scenes

This demo shows how to use autoloads to change between scenes. Language: GDScript Renderer: Compatibility

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