Description
Changelog
Reviews (0)
This demo showcases how to save a simple game with each serialization format supported by Godot:
- ConfigFile
- JSON
More formats may be added in the future.
For more information, see Saving games in the documentation.
See the Run-time File Saving and Loading demo for an example of loading various file types in an exported project without needing to import them.
Language: GDScript
Renderer: Compatibility
Changelog for version 4.7-6ad6167
No changelog provided for this version.