This project showcases how to load and save various file types without going through Godot's resource importing system.
This is useful to load/save images, sounds, 3D scenes, and ZIP archives at run-time such as user-generated content, without requiring users to generate a PCK file through Godot.
Can be loaded and saved at run-time:
- Images (JPEG, PNG, WebP)
- 3D scenes (glTF 2.0)
- ZIP archives
- Plain text files[^1]
Can be loaded at run-time:
- Images (TGA, BMP, SVG[^2])
- 3D scenes (FBX[^3])
- Audio (Ogg Vorbis, MP3, WAV)
- Fonts (TTF, OTF, WOFF, WOFF2, PFB, PFM, BMFont)
PackedByteArray classes, but this is not shown in this demo.
with .svg extension using the FileAccess class, but this is not shown in
this demo.
See the Saving and Loading (Serialization) demo for an example of saving/loading game progress.
Language: GDScript
Renderer: Compatibility
Licenses
- Files in
examples/3d_scenes/gltf/are copyright Poly Haven and are licensed under CC0 1.0 Universal. - Files in
examples/audio/are copyright Red Eclipse and are licensed under CC BY-SA 4.0 International.
Changelog for version 4.7-6ad6167
No changelog provided for this version.