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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Godot Sandbox 0

by Alf-André Walla | BSD 3-Clause License

This extension enables safe, fast and low-latency modding support for Godot games. SafeGDScript replaces GDScript as both faster (with JIT) and safer (when restricted)

This extension enables safe, fast and low-latency modding support for Godot games. It's currently a work-in-progress. Check out the github repository to find a browser demo and showcase projects

Run-time File Saving and Loading Demo 0

by Godot Foundation | MIT

This project showcases how to load and save various file types without going through Godot's resource importing system

This project showcases how to load and save various file types without going through Godot's resource importing system. This is useful to load/save images, sounds, 3D scenes, and ZIP archives at run-time such as user-generated content, without requiring

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