Description
Changelog
Reviews
AutoSizeText
Autosize text in labels and text boxes for Godot, just like in Unity.
About
I was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even in some of our GDScript only projects). Just use the provided UI elements in your project.
Features
- Font Auto Size: Change Font-Size between two numbers
- Font Step Size: Change Font-Size based on pre-defined numbers
Implemented
- Label
- Button
- CheckButton
- CheckBox
- RichTextLabel
- TextEdit
- LineEdit
OTHER
Godot Asset Store: https://store.godotengine.org/asset/spielmannspiel/autosizetext/
Godot Asset Library (deprecated): https://godotengine.org/asset-library/asset/3843
GitHub: https://github.com/SpielmannSpiel/AutoSizeText
by bison - SpielmannSpiel https://spielmannspiel.com
Changelog for version 0.4.1
No changelog provided for this version.