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Description
Changelog
Reviews

AutoSizeText

Autosize text in labels and text boxes for Godot, just like in Unity.

About

I was always missing the Unity function of auto-sizing text inside labels/text fields in Godot. Intentionally made in GDScript to provide maximum compatibility (even in some of our GDScript only projects). Just use the provided UI elements in your project.

Features

  • Font Auto Size: Change Font-Size between two numbers
  • Font Step Size: Change Font-Size based on pre-defined numbers

Implemented

  • Label
  • Button
  • CheckButton
  • CheckBox
  • RichTextLabel
  • TextEdit
  • LineEdit

OTHER

Godot Asset Store: https://store.godotengine.org/asset/spielmannspiel/autosizetext/
Godot Asset Library (deprecated): https://godotengine.org/asset-library/asset/3843
GitHub: https://github.com/SpielmannSpiel/AutoSizeText
by bison - SpielmannSpiel https://spielmannspiel.com

Changelog for version 0.4.1

No changelog provided for this version.

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