@icons
@icons is a free and open-source library of 500+ vector (SVG) icons you can use as custom node icons in your Godot projects or plugins, designed to fit with the existing set of editor icons, and optimized using svgo.
Each icon is designed on a 16×16 grid, with color variants corresponding to every node type. They're also configured to work with any editor theme and scaling settings out of the box!
Installing
Download the latest release of @icons, and extract it into the root of your Godot project's folder. If you wish to use the icons in your plugin or addon, you can also copy individual icons along with their respective .import files into your plugin's folder, as well as the library's license.
Applying custom node icons
To apply an icon to a node or class, add the @icon annotation (GDScript) or icon attribute (C#) to your node's script, followed by the path to the desired icon in parentheses and quotes before the class declaration, like so:
GDScript:
@icon ("res://addons/at-icons/node/bunny.svg")
class_name MyNode
extends Node
C#:
using Godot;
[GlobalClass, Icon("res://addons/at-icons/node/bunny.svg")]
public partial class MyNode : Node
{
...
}
(You might need to close and open the scene again for the icon change to occur.)
The plugin is bundled with an HTML picker (since v1.1.0) and an in-editor dock (since v1.3.0) to easily preview the icons and copy their respective declaration to the clipboard.
Changelog for version v1.3.0
No changelog provided for this version.
Reviews
works well, easy to use
thanks
Super useful for addon developers & level design!
So usefull to make custom nodes easily identifyeable in the scene tree
Quality icons fitting many situations. Makes it much easier to make addons that feel integrated.
Nice
My workflow is much more efficient when I use more icons (as opposed to just text), and this saves me a lot of time from having to create my own.
Matches exactly with Godot's base style, huge recommend
I have not yet used the icons in any of my projects, but the addon seems like an excellent addition to Godot toolbelt. I imagine I'll be using it everywhere in the future. The icon browser seems like a great qol feature as well, makes finding the right icon much easier and less cumbersome. Thank you!
Greatly useful. It helped me feel like my project stopped being a prototype
epic icons!
An amazing collection of diverse and useful icons, all at Godot's system icon resolution so they match perfect with the editor icons! I can't believe these are made available for free!
Login to write a review.