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GodotX Label Up is a high-performance floating text system for Godot 4.5+ (2D), designed for damage numbers, heals, XP, gold, combos, and any animated floating text. Built to sustain 10,000+ simultaneous labels with zero frame spikes and no memory leaks.

Features:

  • Global API: GodotxLabelUp.show(position, text, style) and show_xy(x, y, text, style)
  • Object pool: pre-allocated nodes, no runtime allocation after warmup
  • Style-driven via GodotxLabelUpStyle; built-in styles (Damage, Critical, Heal, XP, Gold, Fire, Ice, Poison, …)
  • 13 movement directions with fan spread; motion styles (Straight, Arc, Wiggle, Shake, Scale)
  • Appear / exit transitions, stacking & jitter, optional follow target
  • Signals: label_spawned(id), label_finished(id)

Changelog for version 2.0.0

No changelog provided for this version.

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