Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run tests, and read editor data all from the chat.
From the creators of MCP for Unity β the most widely used gamedev MCP, with 9,500+ GitHub stars and hundreds of thousands of users β built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity. Full docs and source on GitHub.
Discord: Join the community
Setup video: Watch on YouTube
π¬ Demo project β a set of dynamic, interactive UI panels drawn with Godot AI 100% procedurally, no textures, sprites or shaders. About 2 hours of work: cyberpunk-hud-demo

β¨ Features
- 120+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings
- Materials:
StandardMaterial3D,ORMMaterial3D, andShaderMaterial - Particles: GPU + CPU, 2D + 3D, with seven presets (
fire,smoke,spark_burst,magic,rain,explosion,lightning) - Smart screenshots so AI agents can see the scene
- Build entire UI hierarchies from a single prompt
- One-click client setup for 18 MCP clients β Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more
- Authoring tools for AnimationPlayer (with
fade/slide/shake/pulsepresets), Camera2D/3D (configuration, follow, damping, limits), AudioStreamPlayer 2D/3D, and built-in Resources (meshes, shapes, curves, gradients, styleboxes β inline or as.tres) - Multi-instance support across multiple Godot editors
βοΈ Requirements
Godot 4.3+ (4.4+ recommended) and an MCP client.
π Quick Start
- Install
uv(one-time):- macOS/Linux:
curl -LsSf https://astral.sh/uv/install.sh | sh - Windows (PowerShell):
irm https://astral.sh/uv/install.ps1 | iex
- macOS/Linux:
- Install the addon from the Asset Library (or drop
plugin/addons/godot_aiinto your project'saddons/folder). - In Godot: Project β Project Settings β Plugins β enable "Godot AI".
- Open the Godot AI dock and click your MCP client to configure it in one click.
- Open your MCP client and start prompting.
π Privacy & Telemetry
Godot AI uses limited, anonymous telemetry to improve reliability. It does not collect file paths, project names, scene or source contents, or other user-identifying data. Telemetry can be fully disabled with GODOT_AI_DISABLE_TELEMETRY=true or DISABLE_TELEMETRY=true (no traffic, no UUID generated). More details: https://github.com/hi-godot/godot-ai/blob/main/docs/TELEMETRY.md
Changelog for version v2.5.9
No changelog provided for this version.
Reviews
The best MCP tool in its class. Nothing else comes close. The developer is incredibly responsive. Fast communication, highly recommended!
Thank you !
So far, the tools available feel very fleshed out, and installation was very easy. I just noticed it updates by itself, I don't have to reinstall. Very polished plugin; I love it, wish i installed it sooner lol.
Perfect for starting a new project and testing. LLM with live MCP tools to test with and debug is only the start.
Iβve been using this plugin while building my Godot project, and itβs honestly been a huge help. Being able to ask my AI assistant to inspect scenes, check nodes, wire things up, and help debug without digging through everything manually saves me a ton of time. The dev is also super responsive and receptive to feedback, and Iβve even been able to contribute to the add-on myself.
Cool and good
Amazing add-on and very responsive dev i had an issue with setup and got a reply immediately, few minutes later ny godot-ai tool was up and running. :))
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