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Description
Changelog
Reviews

Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run tests, and read editor data all from the chat.

From the creators of MCP for Unity โ€” the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users โ€” built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.

Discord: https://discord.com/invite/FDZ5fr2QkP

๐ŸŽฌ Demo project: a set of dynamic, interactive UI panels drawn with Godot AI 100% procedurally โ€” no textures, sprites or shaders. About 2 hours of work: cyberpunk-hud-demo

Cyberpunk HUD demo built with Godot AI

Full docs and repo: hi-godot/godot-ai

โœจ Features

  • 120+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings
  • Materials: StandardMaterial3D, ORMMaterial3D, and ShaderMaterial
  • Particles: GPU + CPU, 2D + 3D, with seven presets (fire, smoke, spark_burst, magic, rain, explosion, lightning)
  • Smart screenshots so AI agents can see the scene
  • Build entire UI hierarchies from a single prompt
  • One-click client setup for 18 MCP clients โ€” Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more
  • AnimationPlayer authoring with four one-call presets (fade, slide, shake, pulse)
  • Camera2D/Camera3D configuration, follow, damping, and limit helpers
  • AudioStreamPlayer/2D/3D authoring and playback
  • Resource authoring: create and assign built-in Resources (meshes, shapes, curves, gradients, styleboxes) inline or as .tres
  • Multi-instance support across multiple Godot editors

โš™๏ธ Requirements

Godot 4.3+ (4.4+ recommended) and an MCP client.

๐Ÿš€ Quick Start

  1. Install uv (one-time):
    • macOS/Linux:
      curl -LsSf https://astral.sh/uv/install.sh | sh
      
    • Windows (PowerShell):
      irm https://astral.sh/uv/install.ps1 | iex
      
  2. Install the addon from the Asset Library (or drop plugin/addons/godot_ai into your project's addons/ folder).
  3. In Godot: Project โ†’ Project Settings โ†’ Plugins โ€” enable "Godot AI".
  4. Open the Godot AI dock and click your MCP client to configure it in one click.
  5. Open your MCP client and start prompting.

๐Ÿ”ฎ Coming Next

Physics ยท Shaders ยท Terrain ยท Custom Tools ยท More Client Configurations

Changelog for version v2.2.3

No changelog provided for this version.

Reviews (5)

Recommended by Lee joe - 30 April 2026

Thank you !

Recommended by doglike cat - 29 April 2026

The best MCP tool in its class. Nothing else comes close. The developer is incredibly responsive. Fast communication, highly recommended!

Recommended by fire nado - 28 April 2026

So far, the tools available feel very fleshed out, and installation was very easy. I just noticed it updates by itself, I don't have to reinstall. Very polished plugin; I love it, wish i installed it sooner lol.

Recommended by anna malovsky - 27 April 2026

Perfect for starting a new project and testing. LLM with live MCP tools to test with and debug is only the start.

Recommended by Marc - 26 April 2026

Iโ€™ve been using this plugin while building my Godot project, and itโ€™s honestly been a huge help. Being able to ask my AI assistant to inspect scenes, check nodes, wire things up, and help debug without digging through everything manually saves me a ton of time. The dev is also super responsive and receptive to feedback, and Iโ€™ve even been able to contribute to the add-on myself.

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