Godot AI connects AI assistants (Claude Code, Codex, Cursor, Antigravity and other MCP clients) to a live Godot editor. 46 tools and 120+ operations let them build scenes, edit nodes and scripts, wire signals, and set up UI, materials, animation, particles, cameras and environments, all from chat.
21,000+ monthly active installs Β· 30M+ tool calls in the last three months Β· 3,200+ GitHub stars.

Already installed? Click Update in the Godot AI dock. Don't reinstall from the store over an existing addons/godot_ai/. From v3, the same button migrates you to v4.
π Security
Godot AI has prioritized security from the start. Today that includes signed releases verified file by file before install, authenticated loopback-only connections to the editor, writes confined to your project (with project.godot, override.cfg and .godot/ off-limits), pinned dependencies with a human-approved release pipeline, and openly published security advisories.
4.3.1 is a security release. Update now. It removes the emSign (eMudhra) root certificates compromised in October 2026, updates FastMCP to fix two upstream advisories, and closes a Windows bypass of the project-file write protection. Python packages can't remove a root certificate from your operating system, so apply your OS certificate updates too.
That said, attacks on open-source supply chains are increasing, and more critical vulnerabilities will appear in Godot AI, its dependencies and the tools around it. Following advisories and the wider security landscape is your responsibility. Godot AI is MIT-licensed open source, provided as is; you use it at your own risk.
β¨ Features
- Build scenes and whole UI hierarchies from a single prompt
- Write, patch and attach GDScript with parse validation (C# as text)
- Materials (Standard, ORM, Shader) and GPU/CPU particles in 2D and 3D, with presets: fire, smoke, sparks, magic, rain, explosion, lightning
- Animation presets (fade, slide, shake, pulse), cameras, audio, and inline or
.tresresources - Screenshots of the editor or the running game, so the AI sees what it built
- Play-test your game: send input, read logs, run tests
- One-click setup for 26 MCP clients; multiple editors at once

βοΈ Requirements
Godot 4.7+, uv, and an MCP client.
π Quick start
- Install uv once:
- macOS/Linux:curl -LsSf https://astral.sh/uv/install.sh | sh
- Windows (PowerShell):irm https://astral.sh/uv/install.ps1 | iex
- macOS/Linux:
- Install from the AssetLib tab, then enable it in Project β Project Settings β Plugins.
- In the Godot AI dock, click Configure next to your client.
- Open your client and start prompting.
π Privacy
Anonymous telemetry: no code, scene contents or project names. Opt out in the editor or with GODOT_AI_DISABLE_TELEMETRY=true. Details
Docs and source Β· Discord Β· Setup video Β· HUD demo
Changelog for version 4.3.1
2026-10-25 21:33:37
No changelog provided for this version.
Reviews
Very good.
The plugin is non-functional on any immutable linux distribution. The developer only installs this version 3.2.1 and tries to update the plugin to 4.2.3 inside of Godot. After troubleshooting for an hour and a half with all "fixes" for this, nothing works an I moved to a different solution. I would not waste your time if you're on an immutable distro as the plugin is essentially a brick that can't update itself. error: The launched server process exited or changed identity before publishing capabilities. Last pending proof: capability_record.
The best MCP tool in its class. Nothing else comes close. The developer is incredibly responsive. Fast communication, highly recommended!
The best MCP out there possible. Negative reviews are mostly from the paid mcp developers, shame. You guys can do better than this. Great community and developer/maintainers, if you have any issues discord will mostly help you right away. Bless you guys!
Thank youοΌ
Thank you !
Super easy to get setup and started. Can't wait to see where this goes.
So far, the tools available feel very fleshed out, and installation was very easy. I just noticed it updates by itself, I don't have to reinstall. Very polished plugin; I love it, wish i installed it sooner lol.
Really great and responsive to issues as well
Perfect for starting a new project and testing. LLM with live MCP tools to test with and debug is only the start.
Nice MCP itβs free and open-source. I like that
literally a total game changer
Iβve been using this plugin while building my Godot project, and itβs honestly been a huge help. Being able to ask my AI assistant to inspect scenes, check nodes, wire things up, and help debug without digging through everything manually saves me a ton of time. The dev is also super responsive and receptive to feedback, and Iβve even been able to contribute to the add-on myself.
It's fine when it works, but the issue is it doesn't work most of the time :( Installed it following the steps, only for it to error out when configuring. Turns out that the provided steps to install were missing a step, which is to add a policy for your windows user in order for the MCP to be able to access powershell, which it cannot do without that step. After about half an hour it started working and I got some work done with it, great! Then I restarted the game and it stopped working again, only this time it stopped giving me any error codes. It no longer sees the AI's I configured earlier, either... I noticed that there was an update and I thought "hm, maybe that will fix my issue" but nope, the update didn't work either :D Yeah I don't know, maybe the other reviews are fake but it's just flat out broken on my end. Only way I can get it to work is to manually delete it, reinstall it and then update it.
It kickstarted my game development like nothing else I've ever tried before. It's like a super power.
I don't know if I used all the features, but I use it when needed and it works. So recommend!
I consider the use of a local MCP server a serious security risk. Given the recent security incidents involving AI agents, I would strongly advise against giving an AI agent access to your local system unless you can be 100% certain that it cannot perform actions that were never intended. And that is exactly the problem: with the current state of MCP and agentic AI systems, this level of certainty simply does not exist. Prompt injection, unexpected tool calls, and overly broad permissions are no longer purely theoretical risks. A local MCP server can turn an AI that is supposed to help with programming into a process with access to files, the development environment, and potentially other local resources. The more capabilities you expose, the larger the attack surface becomes. This means that AI agents should not be connected directly to a productive local system through MCP unless reliable isolation and very fine-grained permission controls are guaranteed. The additional convenience offered by this plugin is not worth that risk.
Guys UBER GREAT WORK - This work super good and stable. I personally use it with Claude Desktop and it works perfect. Super easy connection, easy updates - like is there anything else you can ask for ??? (beside more limits on Claude :P) Great job again team, keep it coming!
Great tool, great community. Incredibly easy setup, works fine with latest Godot versions and had no problems with me working on a C# project.
Best MCP
Amazing! But needs Grok integration.
Amazing tool. Multiplies the speed at which you can work. Can't imagine working without it now.
Amazing add-on and very responsive dev i had an issue with setup and got a reply immediately, few minutes later ny godot-ai tool was up and running. :))
ai slop
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