Godot AI connects MCP-compatible AI assistants (Claude Code, Codex, Antigravity, etc.) to a live Godot editor via MCP. Inspect and build nodes, scenes and polished UI. Edit and attach scripts, animate your scenes, create materials and particle effects, run tests, and read editor data all from the chat.
From the creators of MCP for Unity โ the most widely used gamedev MCP, with 8,500+ GitHub stars and hundreds of thousands of users โ built from the ground up for Godot. Robustness and deep QA are core to our approach, shaped by over a year of development and community feedback on MCP for Unity.
Discord: https://discord.com/invite/FDZ5fr2QkP
๐ฌ Demo project: a set of dynamic, interactive UI panels drawn with Godot AI 100% procedurally โ no textures, sprites or shaders. About 2 hours of work: cyberpunk-hud-demo
Full docs and repo: hi-godot/godot-ai
โจ Features
- 120+ MCP tools spanning scenes, nodes, scripts, animations, UI, themes, materials, particles, input mapping, and project settings
- Materials:
StandardMaterial3D,ORMMaterial3D, andShaderMaterial - Particles: GPU + CPU, 2D + 3D, with seven presets (
fire,smoke,spark_burst,magic,rain,explosion,lightning) - Smart screenshots so AI agents can see the scene
- Build entire UI hierarchies from a single prompt
- One-click client setup for 18 MCP clients โ Claude Code, Codex, Antigravity, Cursor, Windsurf, VS Code, Zed, Gemini CLI, Cline, Kilo Code, Roo Code, Kiro, Trae, Cherry Studio, OpenCode, Qwen Code, and more
- AnimationPlayer authoring with four one-call presets (
fade,slide,shake,pulse) - Camera2D/Camera3D configuration, follow, damping, and limit helpers
- AudioStreamPlayer/2D/3D authoring and playback
- Resource authoring: create and assign built-in Resources (meshes, shapes, curves, gradients, styleboxes) inline or as
.tres - Multi-instance support across multiple Godot editors
โ๏ธ Requirements
Godot 4.3+ (4.4+ recommended) and an MCP client.
๐ Quick Start
- Install
uv(one-time):- macOS/Linux:
curl -LsSf https://astral.sh/uv/install.sh | sh - Windows (PowerShell):
irm https://astral.sh/uv/install.ps1 | iex
- macOS/Linux:
- Install the addon from the Asset Library (or drop
plugin/addons/godot_aiinto your project'saddons/folder). - In Godot: Project โ Project Settings โ Plugins โ enable "Godot AI".
- Open the Godot AI dock and click your MCP client to configure it in one click.
- Open your MCP client and start prompting.
๐ฎ Coming Next
Physics ยท Shaders ยท Terrain ยท Custom Tools ยท More Client Configurations
Changelog for version v2.2.3
No changelog provided for this version.
Reviews (5)
Thank you !
The best MCP tool in its class. Nothing else comes close. The developer is incredibly responsive. Fast communication, highly recommended!
So far, the tools available feel very fleshed out, and installation was very easy. I just noticed it updates by itself, I don't have to reinstall. Very polished plugin; I love it, wish i installed it sooner lol.
Perfect for starting a new project and testing. LLM with live MCP tools to test with and debug is only the start.
Iโve been using this plugin while building my Godot project, and itโs honestly been a huge help. Being able to ask my AI assistant to inspect scenes, check nodes, wire things up, and help debug without digging through everything manually saves me a ton of time. The dev is also super responsive and receptive to feedback, and Iโve even been able to contribute to the add-on myself.
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