Scalable Vector Shapes 2D plugin for Godot 4
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Watch the A-Z explainers on Youtube
▶️ A to Z Explainer Deep Dive Edition
▶️ All the new features introduced after recording A-Z
▶️ Check out this growing list of testimonial videos too!
(Scroll down for more explainer videos)
With Scalable Vector Shapes 2D you can...
• Draw Seamless Vector Shapes using a Path Editor inspired by the awesome Inkscape with a new node type: ScalableVectorShape2D
• Animate the Shape of the Curve using keyframes on a property-track in an AnimationPlayer
• Rig and deform your Shapes using a Skeleton2D
• Import .svg files as seamless vector shapes in stead of as raster images
Other videos
• Drawing and Rigging new shapes to the Human Skeleton 2D asset
• Rigging SVG Images to a Skeleton2D
• Add Anti Aliasing to your Webgame
• Bake Spritesheets and Sprite Frames
• How to draw a My Little Pony
To the playlist
I have published a growing playlist of explainer videos on youtube dedicate to stuff like the SVG importer, animating curves and applying clip paths:
Changelog for version 2.27.2 - Patchy Paths
No changelog provided for this version.
Reviews
This plugin is perfect for me, as someone with no real drawing skills, to create nice graphics directly in Godot. And there is so many great features that make its workflow very smooth and fun!
Really easy to use and the output of the tool also makes things easy to work with and customize.
Excellent plugin for creating and animating vector graphics directly inside Godot's IDE. The controls for manipulating vectors and curves are intuitive and really easy to use. It's perfect for creating cartoon graphics, then animating them. It supports everything you'd likely need like strokes (outline curves), gradient fills etc. The documentation is really good, and I recommend watching the video tutorials, too - they are full of tips and useful info. This saves me a lot of time having to import from another package, i.e. you can draw and animate everything just in Godot. But you can also have the option to import from Inkscape too, if you prefer that approach. It also has options to export out as PNG and 3D mesh, too - so you're not tied to just using SVGs forever.
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