Description
Changelog
Reviews (5)

Scalable Vector Shapes 2D plugin for Godot 4

Ask questions on Discord

Let's connect on the Discord Server

Watch the A-Z explainers on Youtube

▶️ A to Z Explainer Deep Dive Edition

▶️ All the new features introduced after recording A-Z

▶️ Check out this growing list of testimonial videos too!

(Scroll down for more explainer videos)

With Scalable Vector Shapes 2D you can...

• Draw Seamless Vector Shapes using a Path Editor inspired by the awesome Inkscape with a new node type: ScalableVectorShape2D

• Animate the Shape of the Curve using keyframes on a property-track in an AnimationPlayer

• Rig and deform your Shapes using a Skeleton2D

• Import .svg files as seamless vector shapes in stead of as raster images

Other videos

Drawing and Rigging new shapes to the Human Skeleton 2D asset

Rigging SVG Images to a Skeleton2D

Importing SVG Files

Animating Curves

Animating SVG Clip-Paths

Add Anti Aliasing to your Webgame

Bake Spritesheets and Sprite Frames

Gluing a Node2D to a Point

Merging Vertices

How to draw a My Little Pony

Building a Pinball Case

To the playlist

I have published a growing playlist of explainer videos on youtube dedicate to stuff like the SVG importer, animating curves and applying clip paths:

Take a look at the full playlist on youtube

Changelog for version 2.27.2 - Patchy Paths

No changelog provided for this version.

Reviews

Recommended by lodugh - 12 June 2026

This plugin is perfect for me, as someone with no real drawing skills, to create nice graphics directly in Godot. And there is so many great features that make its workflow very smooth and fun!

Recommended by jox84 - 03 July 2026

Really easy to use and the output of the tool also makes things easy to work with and customize.

Recommended by Chris Green - 10 June 2026

Excellent plugin for creating and animating vector graphics directly inside Godot's IDE. The controls for manipulating vectors and curves are intuitive and really easy to use. It's perfect for creating cartoon graphics, then animating them. It supports everything you'd likely need like strokes (outline curves), gradient fills etc. The documentation is really good, and I recommend watching the video tutorials, too - they are full of tips and useful info. This saves me a lot of time having to import from another package, i.e. you can draw and animate everything just in Godot. But you can also have the option to import from Inkscape too, if you prefer that approach. It also has options to export out as PNG and 3D mesh, too - so you're not tied to just using SVGs forever.

Recommended by skar0ps - 26 June 2026
Recommended by freesnipergang#7134 - 14 June 2026

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