Sunshine Clouds
by Bonkahe | MIT
Fully 3D volumetric clouds with robust performance options for Godot 4.4 and higher
Sunshine Clouds A full rebuild of my original Sunshine clouds plugin, this time entirely using the compositor system, contains everything you need to have fully realized volumetric clouds in your game, along with editing capabilities to in-editor paint
Simple Sky (Volumetric Clouds & Physically Based Atmosphere)
by Shin D.G. | MIT
High-performance environment including volumetric clouds and physical skies
While working with Godot Engine, I always found it disappointing that volumetric clouds weren’t supported by default. I tried several existing solutions, but they were either too hardware-intensive or fell short in terms of quality. To solve this, I
Clouds for Little Planets
by BinarySemaphore | MIT
Atmospheric and volumetric cloud compositor for spherical and flat worlds
A complete atmospheric and volumetric cloud compositor for spherical and flat worlds. Highlights Quick Start: Add volumetric clouds and atmospheric effects using the provided Earth-like template and profile. Dynamic Planet Profiles: Create custom planet
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