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Simple Sky (Volumetric Clouds & Physically Based Atmosphere) 2

by Shin D.G. | MIT

High-performance environment including volumetric clouds and physical skies

While working with Godot Engine, I always found it disappointing that volumetric clouds weren’t supported by default. I tried several existing solutions, but they were either too hardware-intensive or fell short in terms of quality. To solve this, I

Forest Vegetation - Sample Pack 0

by Renard Noir | MIT

Polygon-optimized 3D models with hand-painted, 1k resolution texture design to help out with level design, environment art, and general set dressing for your levels and 3D game worlds. Make that prairie or forest full of character with these human-made

What are these? Full, game-ready, stylized, hand-painted 3D models for use in set-dressing, environment art, level design, and general artwork in 3D games. Features Colorful hand-painted stylized textures bring vibrancy to your game world. 1K resolution

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