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GDScript Refactoring Plugin 2

by quanty bandit | MIT

A scope-aware refactoring plugin for the Godot 4 script editor, powered by Godot's built-in GDScript Language Server (LSP), the same engine that drives autocompletion and go-to-definition. It adds two tools to the editor: rename a symbol (variable

✨ Features Rename Shift+F2 (or right-click → Rename...) directly in the script editor, on any user-defined symbol (variable, function, parameter, class, enum member…). The shortcut is customizable (see Customizing the shortcuts below). Scope-aware

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