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SubViewport Decal 0

by FrogMelon | MIT

A light Decal-class node that continuously captures a SubViewport's output and projects it onto 3D surfaces as a Decal

SubViewportDecal is a Decal-class node that captures a SubViewport's rendered output and projects its contents onto 3D surfaces as a Texture. A few good use-case examples for this are: Real-time 3D model Drop-Shadows 2D nodes projected onto 3D geometry

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