Description
Changelog
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3D Viewport Bookmarks

3D editor camera bookmarks for Godot's 3D editor viewport. Save up to 10 camera positions and jump between them with one click — no more re-navigating from scratch every time you switch areas of your level.

Why

When working on 3D scenes, I always missed being able to save camera positions. It's especially useful for level design — jumping between saved viewpoints, examining an object from different angles, or reviewing the whole level from a few key spots. This plugin makes working with 3D scenes in Godot more convenient.

Features

  • 10 slots, each with a Save (S) and Load (L) button
  • Works with the native 3D editor viewport — no extra viewport to manage
  • Per-project storage, saved automatically
  • Godot 4.x

How it works

  1. Move the editor camera to a viewpoint you want to remember
  2. Click S1 — the slot lights up
  3. Move elsewhere
  4. Click L1 — the camera jumps back instantly

Re-pressing S overwrites the slot. L is disabled while the slot is empty.

Storage

Bookmarks are saved per-project in addons/3d_viewport_bookmarks/bookmarks.json.

Changelog for version v0.1.1

2026-10-14 07:56:27

No changelog provided for this version.

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