3D Viewport Bookmarks
3D editor camera bookmarks for Godot's 3D editor viewport. Save up to 10 camera positions and jump between them with one click — no more re-navigating from scratch every time you switch areas of your level.
Why
When working on 3D scenes, I always missed being able to save camera positions. It's especially useful for level design — jumping between saved viewpoints, examining an object from different angles, or reviewing the whole level from a few key spots. This plugin makes working with 3D scenes in Godot more convenient.
Features
- 10 slots, each with a Save (S) and Load (L) button
- Works with the native 3D editor viewport — no extra viewport to manage
- Per-project storage, saved automatically
- Godot 4.x
How it works
- Move the editor camera to a viewpoint you want to remember
- Click
S1— the slot lights up - Move elsewhere
- Click
L1— the camera jumps back instantly
Re-pressing S overwrites the slot. L is disabled while the slot is empty.
Storage
Bookmarks are saved per-project in addons/3d_viewport_bookmarks/bookmarks.json.
Changelog for version v0.1.1
2026-10-14 07:56:27
No changelog provided for this version.