Performs hybrid scaling on the main viewport. This scales up the viewport with nearest-neighbour interpolation, then scales down again with a filter - see the thumbnail!
This provides a "best of both worlds" for low-res games that'd normally use the 'Viewport' stretch mode. If you want your game to fill the screen without the risk of nearest-neighbour artefacting for non-integer scale factors, this addon might be what you're after. It also prevents the extreme letterboxing that can result from using the integer scale mode.
⚠️ Make sure you read the included docs - this addon hijacks Godot's scene management, so you'll need to use the included HybridScaler.change_scene_to_*() methods rather than SceneTree.change_scene_to_file() or SceneTree.change_scene_to_packed().
Changelog for version v1.2.1
2026-09-15 10:45:00
No changelog provided for this version.