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Performs hybrid scaling on the main viewport. This scales up the viewport with nearest-neighbour interpolation, then scales down again with a filter - see the thumbnail!

This provides a "best of both worlds" for low-res games that'd normally use the 'Viewport' stretch mode. If you want your game to fill the screen without the risk of nearest-neighbour artefacting for non-integer scale factors, this addon might be what you're after. It also prevents the extreme letterboxing that can result from using the integer scale mode.

⚠️ Make sure you read the included docs - this addon hijacks Godot's scene management, so you'll need to use the included HybridScaler.change_scene_to_*() methods rather than SceneTree.change_scene_to_file() or SceneTree.change_scene_to_packed().

Changelog for version v1.2.1

2026-09-15 10:45:00

No changelog provided for this version.

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