Description
Changelog
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What it does

By default, Godot's "Attach Script" dialog always suggests the current scene's folder as the script path. If you keep your scripts and scenes in separate folders, you end up manually changing that path every single time you create a new script.

Scriptory adds a small pin button next to the path field. Click it once, choose your preferred scripts folder, and from then on that folder is automatically pre-filled whenever you attach a new script.

Features

  • One-click default path setting from the Attach Script dialog
  • Automatically pre-fills the folder on every new script (keeps your chosen filename)
  • Setting persists across editor restarts
  • No configuration files to edit by hand — everything is handled through the UI

How to use

  1. Enable the plugin in Project Settings → Plugins
  2. Open the Attach Script dialog on any node
  3. Click the pin icon next to the path field
  4. Choose your default scripts folder
  5. From now on, every new script defaults to that folder

Notes

  • Currently only supports the "Attach Script" dialog (triggered from a node). Support for the FileSystem dock's "New Script" dialog is planned for a future version.
  • Minimum supported version: Godot 4.7 (tested on this version only)

License

MIT — see LICENSE file in the repository.

Changelog for version v1.0.0-STALBE

No changelog provided for this version.

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