Multiple Resolutions and Aspect Ratios Demo
by Godot Foundation | MIT
This project demonstrates how to set up a project to handle screens of multiple resolutions and aspect ratios
Note: This demo is intended to showcase what Godot can do in terms of supporting multiple resolutions and aspect ratios. As such, this demo very full-featured but it's also fairly complex to understand. If you're in a hurry and want to implement decent
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