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There's a fair bit of boilerplate needed for using compositor effects for post processing. The Godot docs include all the boilerplate needed, but that isn't available in the engine.
This small plugin adds a PostProcessEffect class which implements the boilerplate from the compositor documentation plus support for precompiled shaders and a way to copy shaders made in the inspector as a full shader which can be pasted into a glsl file for precompilation.
Changelog for version v1.0.0
No changelog provided for this version.