Description
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This project creates a physics-enabled Rope2D class a variety of different ways to support physics-enabled 2D ropes in Godot 4. Includes support for serializing the rope and restoring it from the serialization, as well as spooling, unspooling, extending, or contracting the rope. Drawing the rope can be done with an included Line2D-based class or sing your own textures.
A demo project with a variety of implementations and examples are included in the Github repository.
Changelog for version v2.0.1
No changelog provided for this version.