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This project creates a physics-enabled Rope2D class a variety of different ways to support physics-enabled 2D ropes in Godot 4. Includes support for serializing the rope and restoring it from the serialization, as well as spooling and unspooling the rope from a starting point. Drawing the rope can be done with an included Line2D-based class or it can be done using your own textures.

A demo project with a variety of implementations and examples are included in the Github repository.

Changelog for version v1.0.1

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